/** * Copyright (c) 2007 Moses Gunesch * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package org.goasap.utils { import org.goasap.events.SequenceEvent; /** * A PlayableGroup wrapper for playable items in a sequence step. Dispatches * SequenceEvent.ADVANCE when all items have dispatched either STOP or COMPLETE. * * @see Sequence * @see SequenceCA * @see SequenceStepCA * * @author Moses Gunesch */ public class SequenceStep extends PlayableGroup { /** * Constructor. See PlayableGroup * @see PlayableGroup */ public function SequenceStep(...items) : void { super((items[ 0 ] is Array) ? items[ 0 ] : items); } /** * @private * Internal handler for group completion, overridden to dispatch ADVANCE */ override protected function complete() : void { super.complete(); if (super._listeners==0) { dispatchEvent(new SequenceEvent(SequenceEvent.ADVANCE)); } } } }